Personal Information
Name: Johnathan Silvermoon [DECEASED] Player: Tony
Race: Human Gender: Male Height: 6'1" Weight: 187 lbs
Class: Druid Level: 6 Alignment: True Neutral
XP: 20,632 Next Level: 35,000
Kit: Shapeshifter (Druid)
Ability Scores
Str: 9 Stamina: 8 Weight Allowance: 35 lbs Bend Bars/Lift Gates: 2%
Muscle: 10 Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 11 Aim: 9 Missile Adjustment: +0 Pick Pockets: -15% Open Locks: -10%
Balance: 13 Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 14 Health: 15 System Shock: 90% Poison Save: +0
Fitness: 13 Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 14 Reason: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Knowledge: 16 Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 17 Intuition: 17 Bonus Clerical Spells: 2, 2, 1, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 17 Magic Defense Adjustment: +3 Spell Immunity: None
Cha: 16 Leadership: 15 Loyalty Base: +3 Maximum Number of Henchmen: 7
Appearance: 17 Initial Reaction Adjustment: +6
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 12 Polymorph: 12
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 15 Spell: 14
Combat
Hit Points: 33
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 18
Armor
Natural armor class 10
Bracers of Defense AC 2 -8
FINAL: 2
Weapon Proficiencies
Dagger
Dart
Full armor, hide
Quarterstaff
Non-Weapon Proficiencies
Animal Lore 11
Spellcraft 7
Endurance 3
Survival 10
Tracking 15
Heal 9
Herbalism 12
Religion 10
Native Languages
Centaur, Common, Gnome - forest dialect, Satyr
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Quarterstaff, Magical +1 17 1 3 1d6+1 1d6+1 B M
Dart +1 17 3 1 1d3+1 1d2+1 P S 2 4 8
Dart +2 16 3 0 1d3+2 1d2+2 P S 2 4 8

Racial Abilities
Experience bonus - +5% experence point bonus.

Class Abilities
Druid
    Bonus spell - One free Animal Friendship spell per day.
    Cold resistance - +2 bonus to saves vs. cold or ice based attacks.
    Communicate with creatures - Aquire one woodland creature language per level.
    Elemental spell bonus - Casts elemental spells as if one level higher.
    Fire/electrical resistance - +2 bonus to saves vs. all fire or electrical attacks.
    Pass without trace - The druid does not leave any evidence of their passage through natural settings.
    Purify water - Given one free Purify Food and Drink once per day.
    Secret language - Knowlege of the secret Druidic tounge.
    Shapechange - May shapechange at 7th level.
    Minor Spheres of Magic - All, Animal, Divination, Elemental, All, Plant, Weather

Traits
Animal Empathy - Successful Wisdom/Willpower test allows character to influence animal reactions.
Keen Hearing - +1 bonus to surprise rolls when sound may be a factor. Hear Noise checks are granted a +10% bonus.
Ambidexterity - reduces two weapon fighting penalty by 2.

Disadvantages
Colorblind - Character sees only in shades of grey.
Phobia: Crowds - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.
Tongue-tied - -2 penalty to reaction rolls when discussing important topics with NPCs.

Inventory
  • Animals
    • Horse, light war
      • Saddle bags, large
      • Saddle, riding
    • Horse, riding
      • Saddle bags, large
      • Saddle, pack
  • Items Carried
    • Backpack
    • Bracers of Defense AC 8
    • Holy item
    • Potion of Sweet Water
    • Quiver
      • Dart +1 x12
    • Quiver
      • Dart +2 x17
    • Ring of Spell Storing
    • Wand of Lightning
      • Charge x22
  • Items Readied
    • Quarterstaff, Magical +1
  • Items Stored
    • Crawbane Ointment
      • Dose
    • Hushthorn Tea
      • Dose x2
    • Nevermind Tea
      • Dose
    • Poison, Debilitative
      • Dose x2
    • Poison, Paralytic
      • Dose x2
    • Poison, Sleep
      • Dose x2
  • Items Worn
    • Boots, riding
    • Bracers of Defense AC 2
    • Embroidered robe
    • Ring of Telekinesis, 100 lbs
    • Ring, Teleport
  • Spending Money
    • * Gold Pieces x501
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-35 36-50 51-65 66-80 81-90
Movement 12 8 6 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 31.40 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Druid 5 5 3
Druid Spells Granted
Spell Time Range Area of Effect Components
1st Level
Analyze Balance 1 rd 80 yds 1 creature, object, or 10' sq V, S, M
Animal Friendship 1 hr 10 yds 1 animal V, S, M
Beastmask (Druid) 4 Touch 1 creature V, S, M
Bless 1 rd 60 yds 50-ft cube V, S, M
Calm Animals 4 60 yds Special V, S
Combine 1 rd Touch Circle of priests V, S
Create Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Curse 1 rd 60 yds 50-ft cube V, S, M
Destroy Water 1 rd 30 yds Up to 27 cubic ft V, S, M
Detect Evil 1 rd 0 10 ft x 120 yds V, S, M
Detect Good 1 rd 0 10 ft x 120 yds V, S, M
Detect Magic 1 rd 0 10 ft x 30 yds V, S, M
Detect Poison 4 0 Special V, S, M
Detect Snares & Pits 4 0 10 x 40 ft V, S, M
Elhorna's Bowstaff (Elves) 5 rounds 0 One branch V, S, M
Entangle 4 80 yds 40-ft cube V, S, M
Faerie Fire 4 80 yds 10 sq ft/lvl within a 40-ft radius V, M
Fast Growth (Dryad) 1 minute 0 1 plant V, S, M
Firelight 4 Touch 1 object V, S, M
Invisibility to Animals 4 Touch 1 creature/lvl S, M
Locate Animals or Plants 1 rd 100 yds + 20 yds/lvl 20 yds/lvl x 20 ft V, S, M
Log of Everburning 1 Touch Special V, S, M
Orison 4 10 yds Varies V, S
Pass Without Trace 1 rd Touch 1 creature V, S, M
Puffball (Druid) 4 Touch 1 mushroom, etc. V, S, M
Purify Food & Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Purify Self (Forgotten Realms) 4 0 The Caster V, S, M
Putrefy Food and Drink 1 rd 30 yds 1 cubic ft/lvl, in 10 sq ft V, S, M
Shape Plant (Dryad) 1 minute 0 1 plant V, S, M
Shillelagh 2 Touch 1 oak club V, S, M
Spidereyes (Drow) 1 Special Special V, S
Strength of Stone 4 Touch 1 creature V, S, M
Whisperward (Druid) 4 Touch 1 item V, S, M
Wind Column 1 o The caster S
Woodland Ruse Woodland Wile (Elves) 2 10 yards 20 yards V
2nd Level
Animal Spy (Druid) 5 10 yards 1 animal V, S
Augury 2 rds 0 Special V, S, M
Badberry 1 rd Touch 2d4 fresh berries V, S, M
Barkskin 5 Touch 1 creature V, S, M
Beastspite (Druid) 5 10 yards 1 person V, S
Charm Person or Mammal 5 80 yds 1 person or mammal V, S, M
Chill Metal 5 40 yds Special V, S, M
Detect Charm 1 rd 30 yds 1 creature/rd V, S, M
Dust Devil 2 rds 30 yds 5 x 4 ft cone V, S, M
Feathered Watcher (Elves) 2 rounds 20 yards/level One bird V, M
Find Traps 5 0 10 ft x 30 yds V, S, M
Fire Trap 1 turn Touch Object touched V, S, M
Flame Blade 4 0 3-ft long blade V, S, M
Gift of Speech (Druid) 5 10 yards/level of caster 1 animal V, S, M
Goodberry 1 rd Touch 2d4 fresh berries V, S, M
Heat Metal 5 40 yds Special V, S, M
Hoard Attunement (Dragons) 1 turn Touch Special V, M
Know Alignment 1 rd 10 yds 1 creature or object V, S, M
Messenger 1 rd 20 yds/lvl 1 creature V, S, M
Mindtouch (Drow) 1 rnd 5 yds/lvl (90 yd max) 1 Creature V, S, M
Obscure Alignment 1 rd 10 yds 1 creature or object V, S, M
Obscurement 5 0 (lvl x 10)-ft sq V, S, M
Omen (Forgotten Realms) 5 Special Special V, S, M
Produce Flame 5 0 Special V, S, M
Sanctify 1 turn 10 yds 10 yd x 10 yd sq/priest V, S, M
Sheltered Form (Elves) 2 Touch Caster V
Snake Charm 1 30 yds 30-ft cube V, S, M
Soften Earth and Stone 5 10 yds/lvl 10-ft sq/lvl V, S, M
Speak With Animals 5 0 1 animal within 30 ft V, S, M
Streighten Wood 5 10 yds/lvl Special V, S, M
Trip 5 Touch 1 object up to 10 ft long V, S, M
Undetectable Charm 1 rd 30 yds 1 creature/rd V, S, M
Warp Wood 5 10 yds/lvl Special V, S, M
Watery Fist 5 60 yds Special V, S, M
3rd Level
Air Breathing 6 Touch 1 creature V, S, M
Call Lightning 1 turn 360 yds 10-ft radius V, S, M
Continual Faerie Fire (Drow) 6 120 yds 12 sq ft/lvl with a 70 ft radius V, M
Continual Faerie Fire (Forgotten Realms) 6 120 yards 25 square feet per level within a 70-foot radius V, M
Control Animal 6 60 yds + 10 yds/lvl 1 animal V, S
Detect Spirits 6 0 10 x 60 ft path V, S, M
Extradimensional Detection 3 0 One 10'-wide path, 60 ft long V, S, M
Flame Walk 5 Touch Creature(s) touched V, S, M
Giant Spider (Drow) 2 per arachnid 20 yds One arachnid/lvl V, S, M
Hold Animal 6 80 yds 1-4 animals in 40-ft cube V, S, M
Locate Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Meld Into Stone 6 0 The caster V, S, M
Obscure Object 1 turn 60 yds + 10 yds/lvl 1 object V, S, M
Pass Without Trace, 10' Radius (Druid) 1 round 0 Radius 10 feet around caster V, S, M
Plant Growth 1 rd 160 yds Special V, S, M
Protection From Fire 6 Touch 1 creature V, S, M
Protome 5 0 The caster V, S, M
Pyrotechnics 6 160 yds 10 or 100 x fire V, S, M
Shape Wood (Druid) 1 round Touch 9 cubic feet+1 cubic ft/level V, S, M
Slow Rot 1 rd Touch Special V, S, M
Snare 3 rds Touch 2-ft diameter + 2 inches/lvl V, S, M
Speak With Dead 1 turn 1 1 creature V, S, M
Spike Growth 6 60 yds 10-ft sq/lvl V, S, M
Stone Shape 1 rd Touch 9 cubic ft + 1 cubic ft/lvl V, S, M
Summon Insects 1 rd 30 yds 1 creature V, S, M
Tree 6 0 The caster V, S, M
Water Breathing 6 Touch 1 creature V, S, M
Water Walk 6 Touch Special V, S, M
Weather Prediction 1 rd 0 The caster V, S
Wind Servant 6 20 yds/lvl Special V, S
Spells Memorized
Character History
SPECIAL BENEFITS: Shapeshifters gain their shapechanging powers at 1st level rather than 7th. However, until she reaches 7th level, the druid can only assume the form of creatures whose Hit Dice total no greater than half her level (A 1st-level Shapeshifter only assumes the form of creatures with 1/2 HD or less). Shapeshifters can change shape twice as often as other druids. However, using this power more than the normal 3 times per day may have dangerous consequences (see below).

At 7th level, a Shapeshifter can transform a portion of her body. Instead of turning into a reptile, she can give herself a snake's fangs, which she can use in an atttack to cause 1d2 bite damage plus poison. Rather than turning into a bird, she can transform her arms into a bird's wings and fly at a movement rate of 21. Short of transforming into a bear (or other mammal), she can spout a bear's claws from her fingers and make two attacks causing 1d3 points of damage each, plus Strength bonus. Each of these actions counts as one change for the day.

HINDRANCES: A Shapeshifter regains hit points only when resuming her human form, and then only recovers 1d4h hp. If the druid has 0 hp or fewer, she regains none with her human shape.
If a Shapeshifter uses her shapechanging powers more than three times per day, she must make a saving throw vs. spell after each extra use. A failure locks her into her current form until the next day, when she can attempt a new saving throw. However, for each failed save, the druid's next one bears a -1 penalty. If she fails three saving throws in succession, she keeps her animal form permanently, as if she had been reincarnated as that creature. Only a Polymorph Any Object, Limited Wish, or Wish can turn her back into human or another form.

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 06/07/99 19:49:41